Setting up our project - Godot Tutorial Series ep. 1
This tutorial covers the initial steps of setting up your Godot Project, from laying out our folders to adding libraries to the C# project and also configuring our git repository. All feedback is greatly appreciated, leave any ideas for future tutorials in the comments, I'll be sure to check them out. #Godot #GodotTutorial #gamedevelopment #GodotEngine === Resources === Github Repository: https://github.com/omegaleo/RoguelikeTutorial Executable Paths for IDEs: Rider: C:/Users/{username}/AppData/Local/Programs/Rider/bin/rider64.exe Visual Studio Code: "C:/Users/{username}/AppData/Local/Programs/Microsoft VS Code/Code.exe" Replace {username} with your Windows username. Command to add Newtonsoft.Json to your project: dotnet add package Newtonsoft.Json --version 13.0.3 === Required Software === Git: https://git-scm.com/downloads Godot: https://godotengine.org/download/windows/ === Socials === Twitch: https://twitch.tv/professorleo Website: https://omegaleo.pt Github: https://github.com/omegaleo === Help support the channel === If you'd like to support the channel, tipping is one way of doing it! I appreaciate all of your support and generosity. Ko-fi - https://ko-fi.com/omegaleo Streamlabs - https://streamlabs.com/professorleo1/tip === Chapters === 00:00 - Introduction + Unity Rant 01:00 - Downloading Godot 01:46 - Creating the project 02:47 - Setting up our project's layout 03:45 - Setting up Godot for an external IDE 04:25 - Configuring libraries in our C# project 06:15 - Setting up the git repository 10:29 - Outro